In the first Stage all players secretly write down the amount of their Bid. Your Bid may be for any whole number of pounds, provided that this is enough to cover the values of the Cities that you will eventually write down. You do not need to decide at this stage just what those Cities are going to be. The minimum and maximum number of Cities for a legal Bid remain as in the standard rules.
All players then reveal the amount of their Bids and the seating order is determined - first the player who has made the largest Bid, and so on down. Ties are resolved by lot and the player who has made the largest Bid takes the Elephant. Each player places his or her Bid money in an envelope.
In the second Stage, beginning with the Elephant holder and continuing round, each player Bids for Cities and their associated Shares. When it is your turn you write down (secretly) the name of one of the Cities in your bid and claim (publicly) a Share associated with that City. This continues round and round the table until everyone signifies that their Bid is complete by passing. When it is your turn you may not pass if either you have not yet Contracted for the minimum number of Cities or if you have not yet Contracted for the maximum number of Cities and there is at least 40 pounds of your Bid money not yet accounted for.
Players now pay for their Contracted Shares as in the standard game. The rules governing Shares that you have Contracted for but can not yet afford are unaltered.
The first Share Buying Round then commences with the Elephant holder.
These rules were originally devised by Steve Jones and Stuart Dagger, with helpful suggestions from Keith Loveys, Dave Thorby and Jeff Edmonds. This version was written by Steve Jones in April 1995.
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